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Raphi

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Raphi last won the day on September 10

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804 Gourou Supreme-Elite

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About Raphi

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  1. INTRO Zombie Escape is without any doubt the most popular custom gamemode beeing played on CSGO. The biggest communities have come together to organize and sponsor a mapping contest! Thanks to GFL Clan, GUC, Ggeasy, Mapeadores, Net4All, Revenant, Steam-Gamers, Supreme Elite and Zeddy Gaming for helping sponsor this contest! Feel free to join the contest official discord if you have any question: https://discord.gg/kfUujur JUDGING Servers are expecting you to create new maps for this incredible mode. You'll be totally free about the theme, but maps will be judged on 4 criteria:
  2. Yo les gars, Pour ma map jail, j'ai prévu un jeu où les terros devront choisir parmi 2 choix d'un dilemme, à chaque fois l'équipe la moins nombreuse perdra de la vie. Il me faut une liste d'une centaine de dilemme afin que le jeu ne soit jamais redondant, je vous fais quelques exemples, ça peut aller sur n'importe quel thème, mais il faut que ce soit compréhensible pour les étrangers! Lord of the Ring VS Harry potter Jedi VS Sith Banane VS Fraise Chocolat VS vanille Chat VS Chien RAP vs ROCK Trump VS Kim Jung Un France VS England
  3. 3h30 plus tard... Manque plus qu'une 3d skybox, de la végétation et 2 accès à la salle des jails
  4. 5h30 de plus, j'ai globalement fini le design de la salle principale, et j'ai commencé l'exterieur, un peu galère a faire le layout mais j'commence à avoir un truc pas mal (Sceen depuis Hammer, j'ai pas envie de compiler l'exterieur tant que c'est pas fini): Au dessus des jails ce sera ouvert et on a la vision de l'exterieur, je sais pas encore si je vais me servir du toit du batiment a gauche (pour l'instant y'a rien dedans)
  5. 2h de plus, j'aime bien la 2ème salle mais par contre la grande pièce ça fait chelou, ça manque de quelque chose
  6. Concours de map lancé, premier jet, 3h30 de mapping:
  7. Ils ont l'oeil ces enfoirés de Ricains, des trucs à fix: -Build to Escape needs to turn off teleporters when start is pressed a second time-it would be better in hardcore colors if you were teleported to face the screen instead of the side-the platforms to jump up to bouncing bhop are super dark and hard to see-it's very hard to see where to go at the top of the first section of bouncing bhop-obstacle course could use some music-there's no way to tell if dubstep spike hard mode is off without starting it -Bomb Toss Game - Starting the game and then pressing Stop will allow a few play
  8. CHANGELOG FINAL: HARDCORE COLORS - Added game name - Added rules - Added a reset security for the trigger_hurts - Removed the death when you fall - Added damage when you fall - Fixed velocity reset when teleported - Added a "start" color AGGRESSIVE CHICKEN - Added game name - Added rules - Added trigger to prevent chicken beeing stuck in the wall ICESKATE LONGJUMP - Added game name - Added rules - Edited the jumping area - Removed fall damage at the end of the game - Added button spam protection - Game playable multiple time now BUILD TO E
  9. CHANGELOG LEGOBELS 12/04 (pas encore fini) HARDCORE COLORS - Added game name - Added rules - Added a reset security for the trigger_hurts - Removed the death when you fall - Added damage when you fall - Fixed velocity reset when teleported - Added a "start" color AGGRESSIVE CHICKEN - Added game name - Added rules - Added trigger to prevent chicken beeing stuck in the wall ICESKATE LONGJUMP - Added game name - Added rules - Edited the jumping area - Removed fall damage at the end of the game - Added button spam protection - Game playable multipl
  10. Ptdr au début j'me suis dit "putain c'est quelle map ça"